Color Drop: Match + Paint

Overview

Being the Lead Designer on Color Drop: Match + Paint (tap here for iOS) (android link here) was such a joy! We combined a match game with coloring – a rare combination! Within a set number of turns, the player needs to do the following:

  1. Collect Paint Drops by making matches of 2 or more
  2. Collect enough Paint Drops to fill a Paint Bucket
  3. Tap on the Paint Bucket to color in the picture

We intentionally avoided telling the player HOW to color. If the player wants to color every single coloring zone the exact same color, they absolutely can (although that might be a lot harder to achieve!). With that said, in the earlier levels we try to help the player choose complimentary color palettes to the art so that they can focus on learning how to play the game.

Split Screen Match Game

There are many of games out there that combine match and another element, such as combat. We are not unique in that regard, but where we do stand out is that both the matching in the lower part of the screen and the coloring part at the top of the screen are interactable and are equally important to the gameplay. You can’t win if you don’t color and you can’t win if you don’t bother playing the match!

Power-ups

To further emphasize the relationship between matching and the coloring, we designed our coolest and prettiest power-up to be The Pattern. For this power-up, the player has to collect a match of 9 or more. Then they can paint their coloring zone in one of our cool patterns! Often times, coloring in patterns is a requirement to pass the level and it benefits the players star score.

The Art & YOU!!

Many of the artists and designers on our team are sassy AF. Additionally, we like juicy pics. If you’re a fan of the game, you may have noticed a lot of our art is exactly that. If you’re a sassy coloring book fan or a subversive cross stitcher, when we designed the game, we had you in mind!

As a completely biased fan of the game, I even took it upon myself to make some cross stitch patterns so I could have the art adorn my walls at home.

If you have any questions, please leave me some comments below!

Thanks so much for reading and playing!

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Thank you, Princess

When I was a little girl, back in the 80s, my best friend at the time got a Nintendo Entertainment System. Whenever we hung out, all I wanted to do was play Super Mario Bros. It was leaps and bounds cooler than the atari 2600 my parents got us for Christmas the year before. Everything looked, sounded, and played better. Super Mario Bros. was the first side-scroller, and arguably one of the best, that I had ever played.

By the end of the year, my older sister and I managed to save up enough money for our own NES. I spent much of my time playing Paper Boy, Battle Toads, Yoshi, and Bubble Bobble to name a few. If you were to read my diary from that time in my life, instead of seeing entries about boys I liked or whatever stereotypical topic young ladies write about, mine was filled with high scores and achievements. I was particularly proud of the first time I made it through Paper Boy in one turn. I can still do it. 🙂

Fast forward a year or two, and behold… Super Mario Bros. 2 came out! My life was forever changed. In this game, I could play as Mario, Luigi, Toad or PRINCESS! My brain had, at this stage, never processed that the games I played were male characters often saving women, but when I saw that I could be a girl, let alone a PRINCESS, that was all I wanted to do. Not only was she a female character, her stats were impressive. She had the second longest jump! Luigi had a longer hang time, but his spaghetti legs made me feel uneasy. I also ignored that she was the slowest at picking up items. Sometimes it made defeating the bosses a challenge, but the rest of the game was so much fun playing as her.

When Super Mario 3 went back to their familiar formula of saving Princess Toadstool, I was disappointed. I still loved that game for the map, the bonus levels, the warps, the giant level, the really cool versions of Mario, and the music, but I severely missed playing as my favorite, and the fact that I had to rescue her was a let down.

Fast forward 30 years, and my desire to play as kick ass heroines is still there. I am always thankful when a game company chooses to tell the story through a woman’s eyes. I’m even more thankful when I get to work on such a game.

OMG, am I done blabbing yet? Close! I think I can just wrap this up by saying my life influences my patterns!

BeYourOwnHeroSmall
Super Mario Bros. 2
ThankYouPrincessSmall
Different take on Super Mario Bros. 1